Hell's Rebels

Episode I - A Rebel is Born

Our adventure begins outside of the Kintargo Oprah House in Aria Park. A crowd has gathered to protest the rule of Kintargo’s new Lord-Mayor Barzillai Thrune. While Cheshire and Pip search the crowd for the contact which drew them here, Kelathos takes the lay of the land before riling up the crowd. Meanwhile, the secretive Zenko silences a few of the more “undesirable” factions through the judicious use of a few rumors and lies.

Before the crowd can turn really ugly, Barzillai deigns to address them and levy his 8th and possibly most restrictive proclamation yet. Predictably, the protesters respond by flinging shit a Barzillai before he unleashes his guard to kill or disperse the crowd, whichever floats their boat.

Taking advantage of the call to violence, members of the Chelish Citizens Group throw off their disguises and proceed to attack the protesters. Stepping up to protect the innocents, the adventurers manage to make short work of the thugs from the CCG before being taken down by a few lucky shots from the Dottari.

Though the adventurers were taken prisoner, they quickly made their escape thanks to Kelathos’ magic and a guard’s glass jaw. After searching for three days, the group was no closer to finding the secretive Silver Ravens they sought, but luck was on their side as they were soon approached in the Five Fingered Prawn by their contact Rexus Victocora.

Victocora explained that his family estate was recently destroyed during the Night of Ashes, where he discovered that his mother was the leader of the Sacred Order of Archivists. He now seeks to restore the Silver Ravens with the help of our adventurers and has given us the location of an old Silver Ravens hide-out.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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